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Old May 29, 2008, 07:36 PM // 19:36   #221
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Quote:
Originally Posted by Richardt
One that gets circulated around our alliance is:

The noobier you act in game the better drops you get.

This got circulated when we took a guy into a Dungeon-he kept aggroing everything (despite us telling him not to!), going AFk-basically just being a total noob. Throughout the entire run though, he got about 4 req9's with at least one max mod, and when we got the end chest, he got a req9 Runic Blade (back when they were worth something), while the rest of us got....well...crap.

Ever since then we said that if you want good drops, act like a noob
That stemmed from it being his first time in a dungeon you guys grind all the time. Drop rates were fresh for him.
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Old May 29, 2008, 08:12 PM // 20:12   #222
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Quote:
Originally Posted by Free Runner
The Favor rumor was a good one. So many believed that when a server had favor the drops got 10x better. I actually saw someone who only farmed when the server he was on got favor.
Yeah, I knew a few people who farmed cheap greens like crazy whenever we got favor, just to sell to noobs, he hardly got them though and though that if he were to farm without favor, he would never get the greens. I actually believed him for a time, then gave up on farming greens shortly after. It wasn't until recently I was told that was just an urban legend lol.

Quote:
Originally Posted by Vulkanyaz
When you play GW for 24hours a different message pops up other than "please take a break". I actually left GW running for that long (A long time ago :P ) .. only to find "You have been playing for 1 day, please take a break."

Damn you guildies >_<
I once left it running for 3 weeks, I still remember seeing "You have been playing for 3 weeks. Please take a break." every single hour I played. I was hoping for a "You have been playing for 3 weeks. Please get a life." I even thought I saw that when I was playing very late in night out of boredom

I don't have any urban legends to add on, as all the ones I know have been said, aw well.
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Old May 29, 2008, 09:13 PM // 21:13   #223
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Quote:
Originally Posted by Richardt
One that gets circulated around our alliance is:

The noobier you act in game the better drops you get.

This got circulated when we took a guy into a Dungeon-he kept aggroing everything (despite us telling him not to!), going AFk-basically just being a total noob. Throughout the entire run though, he got about 4 req9's with at least one max mod, and when we got the end chest, he got a req9 Runic Blade (back when they were worth something), while the rest of us got....well...crap.

Ever since then we said that if you want good drops, act like a noob

/Proof

We did HM DoA last night. One of the monks was a total IDIOT!. He got owned at least 15 times. He got no less than a dozen gem AND gold drops.

AHHHHHHHHHHHHHHHHHHHHHH!

/relax
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Old May 29, 2008, 10:46 PM // 22:46   #224
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Quote:
Originally Posted by pkodyssey
/Proof

We did HM DoA last night. One of the monks was a total IDIOT!. He got owned at least 15 times. He got no less than a dozen gem AND gold drops.

AHHHHHHHHHHHHHHHHHHHHHH!

/relax

LOL, I can vouch for that one. The first time I ever set foot in DOA, I went with a nice PUG (yes they exist) that cleared just foundry and city. The whole time they were laughing about "the biggest noob always gets the gems". I think it was true. I netted about 15 gems in that run.
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Old May 30, 2008, 12:01 AM // 00:01   #225
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Anyone else think we're using the word Urban....wrong?
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Old May 30, 2008, 12:32 AM // 00:32   #226
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Quote:
Originally Posted by moshakirby
Anyone else think we're using the word Urban....wrong?
Yes, what we mean to say is "Ursan" but that word has been unofficially banned, so we use "Urban" as a replacement.
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Old May 30, 2008, 12:43 AM // 00:43   #227
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If you stay online after a new build of guild wars is available until you're the last one logged in to the old version, the game has to give you everyone's share of gold and rare drops.

(Because the game has a certain number of gold items it must give away every hour)
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Old May 30, 2008, 01:02 AM // 01:02   #228
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Quote:
Originally Posted by Richardt
One that gets circulated around our alliance is:

The noobier you act in game the better drops you get.

This got circulated when we took a guy into a Dungeon-he kept aggroing everything (despite us telling him not to!), going AFk-basically just being a total noob. Throughout the entire run though, he got about 4 req9's with at least one max mod, and when we got the end chest, he got a req9 Runic Blade (back when they were worth something), while the rest of us got....well...crap.

Ever since then we said that if you want good drops, act like a noob
It's not a myth if it's true

I remember the first few times I went into FoW, I was such a huge noob with a terrible build but shards just kept dropping for me like crazy.

Now when I'm running a good build, they barely drop
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Old May 30, 2008, 01:23 AM // 01:23   #229
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Default FoW/UW end chest

meh dunno if this has been said and i dont want to read all the posts but there was a myth that said if you open the fow/UW endchest last/first you got very rare items. sadly not true , though i still find ppl waithing hours to be the last one to open the chests
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Old May 30, 2008, 01:27 AM // 01:27   #230
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Here's a good myth;

PvX builds are good.

The truth is, they aren't. They are awful, and are the reason people can't get pugs. Stop using other people's bad builds and make some good ones.
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Old May 30, 2008, 01:37 AM // 01:37   #231
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I'm pretty sure this is a myth (I heard this from a couple guildies a couple years back):
Infused armor from prophecies actually adds +5 armor resistance to elemental attacks.
For a while I believed it but I'm certain that it isn't true.
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Old May 30, 2008, 01:51 AM // 01:51   #232
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i know a guy, that to this day, refuses to believe there are skill updates, and that his skills still work the same as when he started playing 3 years ago (and all the same builds "work). this is the same guy telling me that because stone daggers and other spells are "projectiles", that ranger skills like Lightning Reflexes, will help him dodge them.
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Old May 30, 2008, 02:47 AM // 02:47   #233
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Quote:
Originally Posted by Sekkira
Well there's this one where if you stand in front of the mirror at midnight with all the lights out and say 'Devona' five times, she'll.. Oh you've heard this one, nevermind.

dude, tried it just now.

i got kd'd through my mirror.





OP's urban legend story is brillient. I couldn't have made up something funnier than that.
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Old May 30, 2008, 04:56 AM // 04:56   #234
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I'm sure this has probably been mentioned omn one of those other 11 pages i didnt read... but:

Some noob in the UW chanted "Ecto! Ecto! Ecto!" and I'm not sure how the hell it worked, but he'd get ecto's alot more than the rest of us did O.o .

Most likely just a coincidence, but chanting "Sword! SWord! Sword" has gotten me a few r9 15^50 non-inscr Zodiac swords back before ursan, and when they were worth a good 100k xx ecto.
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Old May 30, 2008, 08:54 AM // 08:54   #235
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One I see pop up in discussions about farming or drops in general is: The more people killing in a particular explorable or mission area, the fewer drops are available to each person in that area. By that I mean people in different instances of that area will affect your drops, even though you're not in the same instance.

So if you go into the Underworld when there's hardly anyone there, you'd get bazillions of everything, but if it's being farmed heavily, you'd only get a fraction of that.

Also, I noticed a few people saying that the anti-farm code is still in effect - I hesitate to agree with that, but...

When Arena.net added hard mode, the characters I farmed heavily on continued to get crappy drops, while my newer characters got very nice drops. It was very odd, and annoying and completely anecdotal.

Last edited by Kali Magdalene; May 30, 2008 at 01:06 PM // 13:06..
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Old May 30, 2008, 12:52 PM // 12:52   #236
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Quote:
Originally Posted by Richardt
One that gets circulated around our alliance is:

The noobier you act in game the better drops you get.

This got circulated when we took a guy into a Dungeon-he kept aggroing everything (despite us telling him not to!), going AFk-basically just being a total noob. Throughout the entire run though, he got about 4 req9's with at least one max mod, and when we got the end chest, he got a req9 Runic Blade (back when they were worth something), while the rest of us got....well...crap.

Ever since then we said that if you want good drops, act like a noob
It's all too true. I was in a guild UW group and picked up 2 pug players to come with us. One was this ele who was the stereotypical quad-elementalist. We managed to convince him to drop the air and water crap and just use fire nukes + earth wards. And it was horrible. Wards were placed about as far from the party as possible and he kept trying to use his stupid MS which was useless because 9 out of 10 times it would be used as a celebratory fireworks show after the enemy was already dead. He got 6 ectos, 2 of them while AFK. This is before the UW chest which gave everyone some stuff, so I know at least 2 of the other players didn't get a single ecto.
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Old May 30, 2008, 01:13 PM // 13:13   #237
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Quote:
Originally Posted by Kali Magdalene
.

Also, I noticed a few people saying that the anti-farm code is still in effect - I hesitate to agree with that, but...

When Arena.net added hard mode, the characters I farmed heavily on continued to get crappy drops, while my newer characters got very nice drops. It was very odd, and annoying and completely anecdotal.
Some truth in this!

As for Urs(b)an Legend. Begging and rolling dice before end of Dungeon chest hit a few of my guildies. A few would swear by it saying it gave them superior drops.

I've chanted Ecto, Ecto once or twice in my career only for a random Dying Nightmare to pop up and cap my arse.
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Old May 30, 2008, 01:13 PM // 13:13   #238
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Quote:
Originally Posted by Kali Magdalene
One I see pop up in discussions about farming or drops in general is: The more people killing in a particular explorable or mission area, the fewer drops are available to each person in that area. By that I mean people in different instances of that area will affect your drops, even though you're not in the same instance.

So if you go into the Underworld when there's hardly anyone there, you'd get bazillions of everything, but if it's being farmed heavily, you'd only get a fraction of that.

Also, I noticed a few people saying that the anti-farm code is still in effect - I hesitate to agree with that, but...

When Arena.net added hard mode, the characters I farmed heavily on continued to get crappy drops, while my newer characters got very nice drops. It was very odd, and annoying and completely anecdotal.
Anti-farm code is definitely in effect. I run with a HM UW group that does thirty minute runs. For the past three days, I have done fifteen runs and have gotten one ecto every run from the end chest only.

Everyone else in my party has gotten limited drops also.
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Old May 30, 2008, 01:20 PM // 13:20   #239
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Anybody remember the april fools prank where the person described this masive technique to entire the so called netherworld?
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Old May 30, 2008, 01:24 PM // 13:24   #240
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Quote:
Originally Posted by The Way Out
Anti-farm code is definitely in effect. I run with a HM UW group that does thirty minute runs. For the past three days, I have done fifteen runs and have gotten one ecto every run from the end chest only.

Everyone else in my party has gotten limited drops also.
It's bad enough on my farming that I wish I could find a way to frame it that a) doesn't sound completely anecdotal and b) convinces someone to look into the code and make sure the anti-farm stuff really is completely gone.

Last edited by Kali Magdalene; May 30, 2008 at 01:30 PM // 13:30..
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